AI Insights · Timothy · October 2021
Top 5 Geolocation Games on iOS in Croatia Q3 2021
Discover the performance trends of the top 5 geolocation games on iOS in Croatia during Q3 2021, including weekly downloads, revenue, and active user statistics.
During the third quarter of 2021, the top five geolocation games on iOS in Croatia showed varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each app's performance based on data from Sensor Tower.
Pokémon GO from Niantic, Inc. saw its weekly revenue peak at approximately $1.8K in mid-July, followed by fluctuations and a decline towards the end of September, ending around $570. Weekly downloads for the game experienced a notable drop from 578 in early July to 255 by the end of the quarter. Active users started strong at 11.5K at the beginning of the quarter, peaking at 14.1K in mid-July, and then gradually declining to around 12K by the end of September.
COIN: Always Be Earning by Xy Labs, Inc. showed a significant rise in weekly revenue from early August, peaking at $63 in early September before dropping to $10 by the end of the quarter. Weekly downloads also saw an increase in mid-August, reaching 89 in mid-September, and then falling to 21 by the end of the quarter. The active user base grew from 31 in mid-August to a peak of 102 in mid-September, before settling at 77 by the end of the quarter.
Landlord GO: Trade Real Estate by Reality Games (London) Limited had a dynamic quarter with weekly revenue growing significantly from $7 in late June to $444 by mid-September, before dropping to $167 at the end of the quarter. The game’s weekly downloads showed a decline from 38 in mid-July to just 6 by the end of September. Active users increased from 81 at the start of the quarter to a peak of 114 in mid-July, then gradually decreased to 69 by the end of September.
The Witcher: Monster Slayer from Spokko sp. z o.o. experienced a peak in weekly revenue of $68 in late July, with a steady decline thereafter, ending the quarter with no revenue in the final weeks. Weekly downloads were highest at 100 in late July but dropped significantly to just 1 by the end of September. Active users peaked at 118 in late July, then saw a continuous decline to 20 by the end of the quarter.
Five Nights at Freddy's AR by Illumix, Inc. had a relatively stable weekly revenue of around $4 for most of the quarter, with no revenue recorded in the last few weeks. Weekly downloads started at 14 in late June, peaking slightly at 18 in mid-July, and then dwindling to just 2 by the end of September. Active users peaked at 20 in mid-July, with no further data available for the rest of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.